PART TWO - MISSION MAKING

    Now we have reviewed all the elements of the AlliED interface, you may wonder how you will manage to use it in order to create a mission. In this second part of the course, I will give you some guidelines to follow, which will allow you to find your way through the complex (at first sight) process of mission creation with AlliED.

    The very first thing you need to keep in mind is to playtest your mission quite every time you add something new in it; don't wait the very end of the mission making for playtesting your mission: you would face so numerous problems you would not be able to know where to begin the correction. One problem at a time, playtest your creation on each step of the process. That's why you should even have XWA running while creating your mission, and editing with AlliED the mission file directly into the XWA/Missions directory. One problem found during playtesting, come back to AlliED with ALT+TAB (don't do that while XWA is loading, it would generally crash Windows :P), correct it, come back to XWA, when you replay the mission the file is reloaded by XWA, no need to close XWA.

    Let's begin...

 

Introduction - AlliED Interface - Mission Making - FAQs
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