In this window
you can manually edit the waypoints of the current order, as well as the
start point and hyperspace departure point (if available) of the current
FG. To active a WP, highlight it by clicking on it. There is a set of 8
waypoints for each order.
When entering
the region, the FG will face the direction of WP#1 of its first order in
the region; if the first waypoint is not activated, it will face the
direction indicated by the little icons on the right side of the window.
When setting
a "Hyper to Region" order, for more realism make sure to
activate a waypoint near the appropriate hyperbuoy or the FG will
hyperjump directly to the zone ( while the player craft has to go
through hyperbuoy).
|
|