CHAPTER 6 - WAYPOINTS EDITOR WINDOW
    In this window you can manually edit the waypoints of the current order, as well as the start point and hyperspace departure point (if available) of the current FG. To active a WP, highlight it by clicking on it. There is a set of 8 waypoints for each order.

    When entering the region, the FG will face the direction of WP#1 of its first order in the region; if the first waypoint is not activated, it will face the direction indicated by the little icons on the right side of the window.

    When setting a "Hyper to Region" order, for more realism make sure to activate a waypoint near the appropriate hyperbuoy or the FG will hyperjump directly to the zone ( while the player craft has to go through hyperbuoy).
 
 
 
 
 
 
 

 

Introduction - AlliED Interface - Mission Making - FAQs
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