|     In this window
        you can manually edit the waypoints of the current order, as well as the
        start point and hyperspace departure point (if available) of the current
        FG. To active a WP, highlight it by clicking on it. There is a set of 8
        waypoints for each order.
             When entering
        the region, the FG will face the direction of WP#1 of its first order in
        the region; if the first waypoint is not activated, it will face the
        direction indicated by the little icons on the right side of the window.
             When setting
        a "Hyper to Region" order, for more realism make sure to
        activate a waypoint near the appropriate hyperbuoy or the FG will
        hyperjump directly to the zone ( while the player craft has to go
        through hyperbuoy). 
          
          
          
          
          
          
         
           
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