Patches
From time to time, you get to a point in making missions where you wish you had more different ships available. For instance, I was creating a battle, and really wanted a semi-capital ship, which was a lot smaller than a Star Destroyer, but still had shields strong enough so that you wouldn't destroy it with a pair of heavy rockets. The answer can lie in patches.
Patches are a collection of files that add new ships to your game. In my example, I was talking
about the Corellian Gunship. It is roughly the size of a Corvette, but
where the Corvette can be destroyed with only 2 rockets, or 3 advanced torpedoes, the Gunship can take
6 rockets or 12 torpedoes to destroy. Add to that more turbo laser bateries, and you get a formidable
enemy ship that still isn't all that big.
There are a few things to keep in mind when using patches in your missions. And probably other things
too that are not listed here.
Some patches can also make a mission terribly easy. I once flew a mission where I found myself in an
unshielded craft, with only one warhead, alone, facing 5 enemy capital ships. The mission was designed
with the TIE Dragon patch. The TIE Dragon is a modified version of the
TIE Bomber, and its laser cannons have been replaced with Vulcan Plasma Pulse Generators. Ten hits
from these will take down a Calamari cruiser, and suddenly it took less than a minute to take out all
the enemy ships. Missions like that are so easy they're hardly enjoyable anymore. So beware...
If you use patches, you should be aware that most of the avalable patches only
work on TIE95, and most will not work on TIE Disk. That means, that using a patch will mean there are
going to be people who will be unable to play the mission as you intended.
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